VOCABULARY WORDS
Weeks 1 & 2
1. Accountability: responsibility to someone or for some action.
2. Collaborate: to work together with joint intellectual effort.
3. Expectation: The act of expecting.
4. Goal: The purpose toward which an endeavor is directed; an objective.
5. Integrity: Steadfast adherence to a strict moral or ethical code.
6. Objective: Of or having to do with a material object
7. Procedure: A way of performing or effecting something:
8. respect: To feel or show deferential regard for; esteem
Weeks 3 & 4
1. Algorithm: A step by step procedure to solve a problem
2. Boolean: Relating to a data type or variable in programming/consisting of operators
3. Conditional Statement: A statement performed if something is true or false
4. Debug: Removing errors that are found in a program
5. Event handler: A routine used to handle an event/input
6. Glitch: an error in a program
January-February
1. Design Concept: An idea for a design
2. Problem:something that needs to be solved
3. concept: an idea
4. Brainstorming: generating and discussing ideas
5. Generate: to come up with something
6. research: using one or more sources to find out information about your topic
7. Iterate: to repeat
8. Solution: the answer to a problem
9. construct: to build
10. Test: to see if your prototype works
11. Prototype: a working model of the actual product
12. Evaluate: to reflect on your results
Weeks 9 and 10
1. Actions: Anything an object does.
2. Backgrounds: The area behind the game inside of the room.
3. Events: Actions in chronological order.
4. Executable file: A file that is directly run by the computer.
5. GML: Game Maker Language.
6. Instances: Things that occur.
7. Objects: Things in the game that perform actions.
8. Resources: Everything in a game.
9. Rooms: The place where objects are placed.
10. Sprites: Visual representations of all objects in a game.
11. Variables: memory controls that store information.
March Engineering Vocab
1. oscillate: To swing back and forth.
2. Right Triangle: A scalene triangle with one right angle.
3. Icon: A visual representation of a program.
4. Sketch: A quickly drawn image without too much detail.
5. Annotate: To write what each image represents.
1. Accountability: responsibility to someone or for some action.
2. Collaborate: to work together with joint intellectual effort.
3. Expectation: The act of expecting.
4. Goal: The purpose toward which an endeavor is directed; an objective.
5. Integrity: Steadfast adherence to a strict moral or ethical code.
6. Objective: Of or having to do with a material object
7. Procedure: A way of performing or effecting something:
8. respect: To feel or show deferential regard for; esteem
Weeks 3 & 4
1. Algorithm: A step by step procedure to solve a problem
2. Boolean: Relating to a data type or variable in programming/consisting of operators
3. Conditional Statement: A statement performed if something is true or false
4. Debug: Removing errors that are found in a program
5. Event handler: A routine used to handle an event/input
6. Glitch: an error in a program
January-February
1. Design Concept: An idea for a design
2. Problem:something that needs to be solved
3. concept: an idea
4. Brainstorming: generating and discussing ideas
5. Generate: to come up with something
6. research: using one or more sources to find out information about your topic
7. Iterate: to repeat
8. Solution: the answer to a problem
9. construct: to build
10. Test: to see if your prototype works
11. Prototype: a working model of the actual product
12. Evaluate: to reflect on your results
Weeks 9 and 10
1. Actions: Anything an object does.
2. Backgrounds: The area behind the game inside of the room.
3. Events: Actions in chronological order.
4. Executable file: A file that is directly run by the computer.
5. GML: Game Maker Language.
6. Instances: Things that occur.
7. Objects: Things in the game that perform actions.
8. Resources: Everything in a game.
9. Rooms: The place where objects are placed.
10. Sprites: Visual representations of all objects in a game.
11. Variables: memory controls that store information.
March Engineering Vocab
1. oscillate: To swing back and forth.
2. Right Triangle: A scalene triangle with one right angle.
3. Icon: A visual representation of a program.
4. Sketch: A quickly drawn image without too much detail.
5. Annotate: To write what each image represents.